Creative Inspiration in Design

Alchemy of Change

Our Magic, our Beauty, is our Ability to break through the bonds of habitual patterns in our minds and connect with this Greater Source of Creative Inspiration. Featured Soul

2016 56

OLDSMOOC Design

Jenny Connected

The next stage is for people to team up and work on design projects together, which might be difficult for those who have entered the MOOC as individuals rather than as a team, or alongside colleagues. Does this MOOC need the amount of prescription that is a significant part of its design? the basic MOOC is ok for CPD, but still needs some good learning design. What is the difference between learning design and planning for learning?

Trending Sources

OLDSMOOC Design

Jenny Connected

The next stage is for people to team up and work on design projects together, which might be difficult for those who have entered the MOOC as individuals rather than as a team, or alongside colleagues. Does this MOOC need the amount of prescription that is a significant part of its design? the basic MOOC is ok for CPD, but still needs some good learning design. What is the difference between learning design and planning for learning?

Simple meeting design

Chris Corrigan

We decided this afternoon to bring real design challenges into the room and we improvised this simple, simple design checklist. In my experience good participatory meetings result from good design and preparation. In this diagram the meeting itself is the last thing we design.

Designing with introverts in mind

Chris Corrigan

As a process designer, creating good meeting and learning spaces for introverts has long been a blind spot for me. That wasn’t through their fault – it was the fault of my process design that never took their learning styles into account.

New publication: “It’s the Conversation, Stupid!” – Social Media Systems Design for Open Innovation Communities

Making CommunitySense

” Social Media Systems Design for Open Innovation Communities was just published in J.E. Filed under: design , innovation , open innovation , social media , socio-technical systems. design innovation open innovation social media socio-technical systems

2013 62

OLDS MOOC Learning Design for a 21st Century Curriculum

Jenny Connected

The course has been funded by JISC as part of a benefits realisation programme and is intended to build on the success of the Open University Learning Design Initiative (OULDI) and other JISC funded curriculum design and delivery projects. The course is structured to reflect a proposed process for design, and combines a number of design thinking methodologies (see [link] and [link] ), inquiry learning (see [link] ) and educational design research (see [link] ).

2012 42

Designing for Mobile Collaboration

Portals and KM

They note that mobile apps need to be designed to run well on any mobile device because of the proliferation of devices. In this new environment design skills grow ever-more important (and scarce). Teams now must design for mobile first. This session discussed three components that any mobile strategy should have, which includes deciding what goes mobile, understanding how to mobilize applications and services, and designing a framework for managing mobility.

Group Process Design Principles in Times of Turbulance

Full Circle Associates

” Notice Ostrom’s core design principles. So how am I designing now? Ready for a thinking ramble? Payoff isn’t until the end. Fair warning!

2017 25

Using Cynefin for learning design?

Mathemagenic

Eventually I’d like to get further in thinking about designing learning experiences using Cynefin as a framework (thanks Nancy for pointing to an update). I’m not 100% sure about designing learning experience as a term, but it’s way better than instructional design. Essentially I’d like to explore ways of recognising different domains from a learning facilitation perspective and zoom in into the complex domain in relation to others.

2015 19

Design Experiences, Don't Plan Meetings

Michael Sampson - Currents

John talks about the need to design the learning experiences at meetings , rather than leaving them up to chance: " "For far too long, meeting professionals have been in the planning business. What if we designed an experience that captured people’s imaginations, challenged their thinking, inspired them to dream about what’s possible and then empowered them accordingly? In the design world, programs and networking are called formal and informal learning.

Online Communities Design Patterns

Delicious/choconancy/online_community

online_community design patterns pattern_language socialmedia communities

Emergent Design Webinar

Networking Action

Topic: Emergent Design. Another approach relevant for such situations is emergent design. This is iterative design that chrysalises as … Net Dev Traditional planning strategies do not work for complex challenges: too much is changing and there is continual learning about appropriate action.

Design Guidelines to Address Global Challenges

Networking Action

Just published is an article that asks the question : What design principles should guide people who aim to address global challenges like climate change, food security and the global financial crises? The article identifies four key “integration” challenges that … Net Dev

Future interactions design: tapping the wisdom of the crowd

Making CommunitySense

His group is developing a method to let groups design scenarios of future interactions. Design explores new horizons. How can design methods address promises and pitfalls of emerging technologies? Preparing for the future.

2014 34

White Label Online Change Management Game (cohort) from Bioteams Design

The Bumble Bee

The game is designed to be used in leadership development workshops with up to 20 participants playing competitively in teams.

Why you should apply Living Systems Theory to Social Network Design

The Bumble Bee

With the explosion in social software and the recognition that these types of systems need to reach critical mass to survive and prosper it is amazing that so few people are applying the well-established philosophical principles of living systems ( autopoiesis ) to design for sustainability.

2012 61

15 Principles of Business Game Design for team-based learning

The Bumble Bee

I develop custom business games for team-based experiential learning workshops which usually have a significant computer element.

2012 47

Polarities to help design harvesting

Chris Corrigan

We also need to harvest things for afterwards, including reports for bosses or communities, decisions to implement, designs to create, prototypes to run. Yesterday in a webinar for the Art of Hosting Applied Practice cohort I threw out a set of ideas around harvesting that were prompted a bit by experience and a bit by the questions that participants were asking. This is a list kind of banged out on the fly. What do you think? Meetings are fundamentally productive. They produce results.

Emergent learning: the designer’s role, the learner’s experience

Jenny Connected

Discussions about our recently published paper, Footprints of Emergence , continue, particularly with respect to the relationship between curriculum design intentions and the learner experience. the authors of Footprints of Emergence ) is that drawing a footprint from the design perspective and from the learner experience perspective can result in very different images for the same course. So what then is the designer’s role?

IRRODL Special Issue: Emergent Learning, Connections, Design for Learning

Jenny Connected

Vol 12, No 7 (2011): Special Issue – Emergent Learning, Connections, Design for Learning. A special issue of IRRODL – The International Review of Research in Open and Distance Learning -has just been published. This is a refereed open e-journal which you can access here: [link]. It is great to see recognised names amongst the contributing authors and particularly of Sui Fai John Mak – who I have worked with on research in the past - [link].

IRRODL Special Issue: Emergent Learning, Connections, Design for Learning

Jenny Connected

Vol 12, No 7 (2011): Special Issue – Emergent Learning, Connections, Design for Learning. A special issue of IRRODL – The International Review of Research in Open and Distance Learning -has just been published. This is a refereed open e-journal which you can access here: [link]. It is great to see recognised names amongst the contributing authors and particularly of Sui Fai John Mak – who I have worked with on research in the past - [link].

New publication: Towards Sheltered Communication Systems Design – A Socio-Technical Perspective

Making CommunitySense

Towards Sheltered Communication Systems Design: A Socio-Technical Perspective. We introduce our Socio-Technical Conversation Context Framework as a way to analyze and design such complex socio-technical communication systems. The proceedings were just published containing my paper: A.

2012 21

Boston E20 Notes: Design Considerations For Enterprise Social Networks: Identity, Graphs, Streams & Social Objects

Portals and KM

I attended session - Design Considerations For Enterprise Social Networks: Identity, Graphs, Streams & Social Objects led by Mike Gotta , Senior Technical Solution Marketing Manager for Social Software, Cisco. Here is the session description: “Organizations can improve how employees connect to co-workers by understanding the influence design has on participation within social platforms. Mike provided a vendor neutral view of design considerations.

2012 42

“Designing Social Cities of Tomorrow” workshop – presentation notes

Making CommunitySense

Prior to this conference, a three-day “Designing Social Cities of Tomorrow” workshop was held in which international participants from various professional backgrounds collaborated with local stakeholder organisations on 4 real-world urban cases : Urban Pioneers Zeeburgereiland (Amsterdam), Haagse Havens (The Hague), Strijp-S (Eindhoven), and Amsterdam Civic Innovator Network. Social cities: it’s not about a blueprint, but a design approach.

2012 30

Applying “A Pattern Language” To Online Community Design - Smashing Magazine

Delicious/choconancy/online_community

pattern_language online_community design

Peggy Holman on Designing for Community

Chris Corrigan

Peggy notes that: A common design challenge with such gatherings is to work the tension between hearing from luminaries and engaging participants. I left this conference contemplating four design choices to support the four goals I mentioned above. via Designing for Community: Luminaries and Engagement | Peggy Holman. Art of Hosting Community Conversation Design Facilitation

2013 11

SXSW Notes: Design for Social Innovation and Public Good

Portals and KM

This is the session on Design for Social Innovation and Public Good led by Barbara Brown Wilson Dir UT Austin Center for Sustainable Development, Jess Zimbabwe Exec Dir ULI Daniel Rose Center For Public Leadership in Land Use, John Peterson Founder & Pres, Public Architecture, John Bielenberg Dir Project M, and Suzi Sosa Exec Dir Dell Challenge. They are thinking about design as a process and not a technology or application. Design had not been a focus.

Public Shared Services Design: the service cost and quality balancing act

The Bumble Bee

We used a simple but novel design method to achieve this goal which is very relevant in today's harsh economic climate. Public Shared Services Design Method. Here is a brief summary of the 5 key steps in the Public Shared Services Design Method.

Costs 42

Boston E20 Notes: Designing Social Applications

Portals and KM

I attended session - Designing Social Applications " a panel session led by David F. Here is the session description: “Part of becoming a social enterprise is understanding what makes social applications work, both for purposes of selecting commercial applications and for designing their own. I am pleased to be back for my sixth Enterprise 2.0 conference in Boston. Here is a link to a summary of last year’s notes. This is another of my notes for this year.

Jive 16

SXSW Notes: The Complexity Curve: How to Design for Simplicity

Portals and KM

This is the session on The Complexity Curve: How to Design for Simplicity led by David Hogue VP of Experience Design Fluid Inc I was lucky to go early as there was a line outside by the time it stated. David is an applied psychologist and UI designer. First he looked at designers. The registration line at SXSW is a classic example of bad design. This is very different than designers. Now David moved to the complexity curve for design.

Intuitive ‘instruction design’

Mathemagenic

It’s third season of the workshops for homeschoolers that we organise together with Wout Zweers , who works at an intersection of art, design and making. It is a sort of intuitive ‘instruction design’ for something where you can’t really fix the sequence of steps. Today is another workshop and, being up early, I started to think about my role in the process. The first part is logistical.

Deb Lavoy on Promoting the Purpose Driven Organization and Designing the Collaborative Enterprise

Portals and KM

I recently spoke with Deb Lavoy, Director of Product Marketing for Digital and Social Media at OpenText , about enterprise design in the 21 st century. Third, there is compounding collaboration which is designed is to “ensure that whatever our endeavor, we are leveraging, to the greatest extent possible, the work that has been done already.”

MOOC principles and course design

Jenny Connected

So the course I designed would look something like this: This is not intended to be precise – just an indication of how the principles are likely to be experienced in the course. This post has been prompted by Robert Maxwell ’s comment on my last blog post. Thanks to Robert.

PPT 11

How chaordic design unfolds

Chris Corrigan

These nine steps help us stay focused on need and purpose and design our structure and outcomes based on that. the first four steps of Need, Purpose, Principles and People are essential elements for the design of an invitation process. The chaordic stepping stones are a design tool, meaning that we think through all of them at the outset of an initiative, and refine them as circumstances change. Art of Harvesting Art of Hosting Conversation Design Facilitation Learning

Emergent learning: the designer’s role, the learner’s experience

Jenny Connected

Discussions about our recently published paper, Footprints of Emergence , continue, particularly with respect to the relationship between curriculum design intentions and the learner experience. the authors of Footprints of Emergence ) is that drawing a footprint from the design perspective and from the learner experience perspective can result in very different images for the same course. So what then is the designer’s role?

F2F 9

OLDSMOOC Launch

Jenny Connected

So it is early days for OLDSMOOC, although I do wonder why they have gone for such a complex and prescriptive design. We now know from other connectivist MOOCs that simplicity is the key to MOOC design – or at least apparent simplicity for the participant, which is not easy to achieve.

2013 51

Mobile Solution: Responsive Design on ictQATAR

Influence

Forum One has worked with ictQatar since 2010 to design, develop, and launch their current English-Arabic bilingual site on the Drupal 6 platform, and has continued to support them with usability and site enhancements since.

Mobile Solution: Responsive Design on ictQATAR

Influence

Forum One has worked with ictQatar since 2010 to design, develop, and launch their current English-Arabic bilingual site on the Drupal 6 platform, and has continued to support them with usability and site enhancements since.

Guidelines for Group Collaboration and Emergence « emergent by design

John Tropea - Delicious Collaboration

Skip to content emergent by design Home support who’s the architect? As we design new systems, it will be important to frame the experience in a way that values and rewards productive participation and contribution.