How AI Can Help Solve The Biggest Problem With Crowdsourcing

Online Community Strategy

Developing short and long-term feedback loops: The process and infrastructure required to support short-term feedback loops is difficult and labor intensive, requiring personal interactions and manual data management.

2017 55

How AI Can Help Solve The Biggest Problem With Crowdsourcing

Online Community Strategy

Developing short and long-term feedback loops: The process and infrastructure required to support short-term feedback loops is difficult and labor intensive, requiring personal interactions and manual data management.

2017 46

Rules for (digital)ecosystem growth and development?

Taming the spaces

Information growth is qualitative growth in system behavior from exploitative patterns to more conservative patterns, which are more energetically efficient. 2000; Jørgensen, 2002; Fath et al., Development is the qualitative change that occurs such as the organization.

2010 170

Stowe Boyd: Building Social Applications at Climb to the Stars (Stephanie Booth)

John Tropea - Delicious Social Network KM

Stowe Boyd, in Message, August 1999 steph-note: a step further than “groupware&# Applications which are qualitatively different. A piece of social interaction stuff missing however — can’t communicate with other people.

2007 36

Promoting and assessing value creation in communities and networks : a conceptual framework

John Tropea - Delicious Community

Communities and networks can generate all sorts of quantitative and qualitative data about their. The network aspect refers to the set of relationships, personal interactions, and connections. form a network (except potentially), as there may not be any interactions or direct connections among. the development of a community or network, the activities that members engage in, the interactions. Immediate value: Activities and interactions. 2002).

Social Network Sites: Definition, History, and Scholarship

John Tropea - Delicious Social Network

Dodgeball), but some web-based SNSs also support limited mobile interactions (e.g., The Rise (and Fall) of Friendster Friendster launched in 2002 as a social complement to Ryze. By and large, the latter two groups did not interact with one another except through bands.

2007 77

ACTIVE LURKING: ENHANCING THE VALUE OF INHOUSE ONLINE COMMUNITIES THROUGH THE RELATED PRACTICES AROUND THE ONLINE COMMUNITIES

John Tropea - Delicious Community

2002 Jul. 2001- Jul 2002. them migh t be quan titative, oth ers qualitative. Capital”, Communications of the ACM , 45, 4, 2002, pp. Human-Computer Interaction , 2005. [27] CENTER FOR. COLLECTIVE. INTELLIGENCE. Working Paper Series. How can people and computers be connected so. that-collectively-they act more intelligently than. any individuals, groups, or computers have ever. done before?

The ties that find

John Tropea - Delicious Social Network KM

Prior to the mid 1990s c0ncentration had generally been decreasing in the US; in a 2002 paper NYU’s Lawrence White pointed out that the trend had recently reversed. From all the research (quantitative and qualitative) I have conducted thus far blogs, social networks, wikis, and the rest all improve the ability to manage and orient large, globally distributed organizations far better than they improve the operations of smaller organizations.&#

2007 28