41 Articles match "Archive","Second Life"

The Latest from the Communities and Networks Connection Community

Sunday, November 22, 2009
Unlimited video uploads (90 seconds max, 500MB per video) Archiving of high-resolution original images 2 video uploads each month (90 seconds max, 150MB per video) Virtual worlds that use Freemium models continue to grow – for example, Second Life every month increases it’s number of concurrent users, number of transactions, number of Lindex (Linden Dollars to US dollars) We look at Freemium revenue in social networks and online communities including asking that: if freemium is the business model of giving it all (or most) of the services away for free , how can you then charge for it?
 
Wednesday, November 4, 2009
The second article is by Marcus Foth et al., entitled “The Second Life of urban planning? Combining advanced participation and visualisation features, the popular virtual reality environment Second Life is then introduced as a test bed to explore a planning workshop and an integrated software event framework to assist narrative generation. We then introduce MapTube, a technology to generate (via the Digital Urban blog , which has all the source links: I missed this when it came out in August, perhaps you have to?) Special Issue: NeoGeography and Web
 
Monday, August 17, 2009
Whereas the first part of Wenger’s book (that deals with Practice) gained massive attention in academic undertakings, it is my belief that the second part (that deals with Identity) remained relatively unnoticed. The second relates to the intend of humans to retouch their identity. In daily life he enjoys working as a Process Manager at the IT-department at an international Tim on Etienne (Part II: Identity in Learning) This post constitutes the third, and thus  last, endeavor in preparing myself to lecture the Knowledge Management 2009 course at the University of Amsterdam.
 

The Best from the Communities and Networks Connection Community

Williams Alex Marshall Andrea Bettello Alan Majer Brendan Peat Brittany Creamer Dan Herman Deepak Ramachandran Denis Hancock Derek Pokora Ian Da Silva Jeff DeChambeau Jeff Perron Jude Fiorillo Laura Carrillo Mike Dover Ming Kwan Naumi Haque Patrick Harnett Paul Artiuch Tag Cloud academia advertising Apple blogs branding business business model citizen participation collaboration collective intelligence communication community connectivity content copyright crowd sourcing culture customer
Williams Alex Marshall Andrea Bettello Alan Majer Brendan Peat Brittany Creamer Dan Herman Deepak Ramachandran Denis Hancock Derek Pokora Ian Da Silva Jeff DeChambeau Jeff Perron Jude Fiorillo Laura Carrillo Mike Dover Ming Kwan Naumi Haque Patrick Harnett Paul Artiuch Tag Cloud academia advertising Apple blogs branding business business model citizen participation collaboration collective intelligence communication community connectivity content copyright crowd sourcing culture customer
Williams Alex Marshall Andrea Bettello Alan Majer Brendan Peat Brittany Creamer Dan Herman Deepak Ramachandran Denis Hancock Derek Pokora Ian Da Silva Jeff DeChambeau Jeff Perron Jude Fiorillo Laura Carrillo Mike Dover Ming Kwan Naumi Haque Patrick Harnett Paul Artiuch Tag Cloud academia advertising Apple blogs branding business business model citizen participation collaboration collective intelligence communication community connectivity content copyright crowd sourcing culture customer
Williams Alex Marshall Andrea Bettello Alan Majer Brendan Peat Brittany Creamer Dan Herman Deepak Ramachandran Denis Hancock Derek Pokora Ian Da Silva Jeff DeChambeau Jeff Perron Jude Fiorillo Laura Carrillo Mike Dover Ming Kwan Naumi Haque Patrick Harnett Paul Artiuch Tag Cloud academia advertising Apple blogs branding business business model citizen participation collaboration collective intelligence communication community connectivity content copyright crowd sourcing culture customer
Whereas the first part of Wenger’s book (that deals with Practice) gained massive attention in academic undertakings, it is my belief that the second part (that deals with Identity) remained relatively unnoticed. The second relates to the intend of humans to retouch their identity. In daily life he enjoys working as a Process Manager at the IT-department at an international Tim on Etienne (Part II: Identity in Learning) This post constitutes the third, and thus  last, endeavor in preparing myself to lecture the Knowledge Management 2009 course at the University of Amsterdam.
Tim on Etienne (Part III: Design for Learning) This post constitutes the second of three endeavors in preparing myself to lecture the Knowledge Management 2009 course at the University of Amsterdam. This becomes the case with Hyves and youngsters, which really need Hyves to maintain and organize their social life and identity. designed and emergent (a duality based on time): As is the case in Last.FM Again, this part is based on Wenger’s (1998) seminal work on communities of practice. Whereas the previous post dealt with Learning in Practice in extensive detail (and the
Unlimited video uploads (90 seconds max, 500MB per video) Archiving of high-resolution original images 2 video uploads each month (90 seconds max, 150MB per video) Virtual worlds that use Freemium models continue to grow – for example, Second Life every month increases it’s number of concurrent users, number of transactions, number of Lindex (Linden Dollars to US dollars) We look at Freemium revenue in social networks and online communities including asking that: if freemium is the business model of giving it all (or most) of the services away for free , how can you then charge for it?
how do i get an invite? 3 Second Life Loser » Blog Archive » CollabAndRate Offers Suggestion Box for Companies Says: August 30th, 2007 at 3:32 am [...] Original post by proxieslist.net [...] 7 AboutUI » Blog Archive » Enjoyed yourself? But it is not the only way Mashable | All That’s New on the Web RSS Subscribe Subscribe via email News Most Popular Bebo Facebook FireFox > Google iPhone MySpace Twitter WordPress YouTube Tags Advertise Jobs Network Beta Invites
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Secondly, they engage customers by responding to their requests and needs or just conversations, both in private and in public. 2) Brand Evangelist In this evangelistic role (it goes both ways) the community manager will promote events, products and upgrades to customers by using traditional marketing tactics and conversational discussions. raquo; Blog Archive » Defending the Community Ambassador November 25th, 2007 5:21 pm […] how great the latest product is. About Contact Web Strategy Vault Web Strategy by Jeremiah Owyang | Social Media, Web Marketing Jeremiah Owyang discusses how web tools and social media enable companies to connect with customers The Four Tenets of the Community Manager November 25th, 2007 | Category: Community Manager , Community Marketing , Web Industry Summary The budding Community Manager industry holds 4 tenets; these values resonate as a common thread within the role.